Computer Graphics: Animation and Simulation
This course teaches core mathematics and methods for computer animation, motion simulation, and traditional animation techniques. Physics-based simulation methods for modeling shape and motion: particle systems, constraints, rigid bodies, deformable models, collisions and contact, fluids, and fracture. Animating natural phenomena. Methods for animating virtual characters and crowds.
Topics Include
- Realism and perception
- Animation systems
- Motion control
- Real-time and interactive methods
- Multi-sensory feedback